Much as I love the ZX Spectrum series of computers, I can't deny its screen setup is not ideally suited to games. For starters, its resolution - 256x192 pixels, very firmly in the 4:3 aspect ratio of UK TVs at the time - is smaller than both of its most popular 8-bit competitors, and a fair middle ground for handling both horizontal and vertical layouts. By comparison, the Commodore 64 and Amstrad CPC run their screens at 320x200 in 'high res' mode (albeit just 160x200 in 'full colour mode'), giving an aspect ratio of 16:10, coincidentally rather similar to the 'widescreen' format of today . It's interesting to note, though, that the Spectrum's resolution is somewhat closer to the average arcade game of the 80s, which would have been 256x244 (or 244x256 in Tate Mode), an aspect ratio of 8:7. The Spectrum's screen is further broken down into 32x24 attribute blocks of 8x8 pixels, each of which can accommodate just two colours, design...