The explosion of AI into the homebrew scene has had mixed results, to say the least . On the one hand, the 'democratisation of art' argument says that developing games is no longer the sole domain of the technically accomplished coder, or those with the patience and persistence to learn one of the many game development systems (Unity, Godot, RPG Maker, Adventure Game Studio, Ren'Py, Scorpion Engine... to name a handful off the top of my head). Some of these are even made available for free, to encourage development of new homebrew games. But now, one can 'vibe code' an entire game, create assets 'for free' within another AI framework, obtain AI-generated music and sound effects, etc. all without experience or expertise in any field other than describing an idea , and in a fraction of the time it would take a dedicated team of produce. On the other hand... this very freedom and accessibility has led to an explosion of (I'm going to try very hard to avoid...