Continuing on the subject of things I really dislike when creating pixel art, we come to the things creeping and crawling around in Westen House , presenting the action-oriented aspect of the game's challenge: In theory , a group of two-frame animations is nothing special and, in fact, for three out of these four creatures, it's no problem at all. The rats work well enough, the bats look pretty cute, and the blobs are kinda funny. The spiders - at least, I'm assuming that's what they're supposed to be - are pretty confusing, though. The bobbing cephalothorax on a static abdomen and legs that basically just go up and down get rather lost, because they're monochrome and only a single pixel wide, with weird angles in their joints. I realise it's very difficult to animate something that size - particularly something as complex as a spider - but it's hard to recolour something if you don't understand what yo...